Integrating External Hardware with Studio One
Tight integration between hardware and software is the way of the future, providing superior ease of use and more powerful features than can be achieved with hardware or software alone. Studio One® integrates tightly with hardware in several ways, making it easy to use audio interfaces, control surfaces, instrument controllers, sound modules, and signal processors.
Configuring your audio interface couldn’t be easier.
A harmonious relationship between a DAW and an audio interface is part of the foundation of a good workflow. This may be the first place you notice Studio One's prowess at integrating hardware.
Studio One works smoothly with ASIO, Core Audio, Windows DirectSound, and Windows ASAPI interfaces, but it takes integration the furthest with PreSonus interfaces. Studio One's New Song dialog sports an entire list of templates constructed to work hand-in-glove with our interfaces, including StudioLive™-series mixers; just choose the interface you’re using, and Studio One automatically maps the hardware input and outputs to Studio One tracks. Furthermore, as we explain elsewhere, the zero-latency monitoring in our interfaces is seamlessly incorporated in Studio One mixer.
Third-party interfaces can't achieve quite the same intimacy with Studio One, but the Audio I/O Setup preferences pane makes it easy to configure them to Studio One.
What's more, Studio One remembers the audio setup for each interface and computer used while working on a Song, and automatically restores the appropriate setup when you move a Song from one environment to another. So you can take your laptop to a friend’s studio, configure Studio One for the friend’s interface, and when you get back to your studio, Studio One will remember your interface and will remap the tracks correctly. Want to edit on the laptop en route? Studio One can configure to the laptop’s sound card I/O—or to a bus-powered mobile interface, such as the PreSonus FireStudio™ Mobile, AudioBox™ USB, or AudioBox 22VSL—and it will remember that configuration, too.
Speaking of third-party audio interfaces, here's a video about using the Apogee One interface with Studio One.
This also seems a good place to offer this video from lilacwriter (aka bedstrom on the forums) showing how to use the built-in mic on Apple MacBook laptops by creating an aggregate device in Audio MIDI Setup.
Use your beloved hardware processors, too!
Sure, Studio One comes with plenty of effects plug-ins, and Studio One Producer and Professional let you use third-party VST and AU plug-ins. But most people have wonderful hardware processors that they still want to use.
That’s why Studio One Professional’s Native Effects™ plug-in collection includes Pipeline, which uses your interface I/O to make inserting outboard processors as easy as calling up a plug-in. Pipeline even includes a set of tools for optimizing the signal path.
MIDI mapping made easy.
Studio One provides powerful support for controllers. Setting up keyboards and other musical controllers is quick and simple, especially if the controller is one of the dozens for which templates are supplied.
Click here to see how to set up MIDI devices for use in Studio One.
The key to using a controller is linking physical controls to Studio One controls. The work involved in doing that in Studio One ranges from very little to none at all. Attach a PreSonus FaderPort DAW controller to your computer, and it configures itself in Studio One. It's instantly ready to serve.
Controllers using the Mackie Control/HUI protocol require only one more step to get working, and version 2.6 adds even more functionality for these controllers, including Send slot navigation, Sends support, Control Link mapping, momentary Mute/Solo, Track Edit mode, FX Bypass mode (EQ Button), add insert/send/instrument, plug-in/instrument list and preset list navigation, and more.
Studio One gives you lots of power over exactly how it responds to the controller, too. Focus mapping lets a control work only with the plug-in you are looking at or globally. Device Controller Maps enable you to customize how a controller interacts with Studio One. They even enable you to trigger commands and macros from your controller. You'll also be pleased to hear that once you set up the relationships you want, you won't have to do it again. Control Link makes controlling Studio One fast and intuitive: One twist, two clicks.
Control Link is the fastest, easiest way to connect control surfaces, wheels, pedals, and other physical controllers to just about any parameter in Studio One. Actually, Control Link offers two easy ways to link the tactile world to the software world, both of them as intuitive as they could be.
The first way is simply to move the hardware control you want to use, move the onscreen control you want to map to, and click the link icon in the Control Link area at the top of the Arrange view or plug-in editor. That's all there is to it.
The second way is just as simple. Move the software control you want to map to, then drag the hand icon from the Control Link area to the control map for the external controller. (There's that drag-and-drop stuff again.)
Whichever method you prefer, you'll never find a quicker, more natural way to map hardware control to software than Control Link. We're talking about some serious workflow enhancement! To see videos of Control Link in action, click here and here.
You can do even more by adding the Bome MIDI Translator. Johnny Geib shows us how this third-party app will allow you to program controller buttons not seen by Control Link, making it possible to map any button to any control for which Studio One has a keyboard mapping.
All StudioLive™-series mixers incorporate multichannel audio interfaces, and like all PreSonus interfaces, StudioLive mixers come bundled with Studio One Artist. With Class A XMAX™ solid-state mic preamps and extensive signal processing, a StudioLive makes an outstanding front-end and interface for live and studio recording and mixing.
Most StudioLive users prefer to record in the bundled PreSonus Capture™ multitrack-recording application, which uses the same audio engine as Studio One Artist but is optimized for live recording. Capture 2.1 and later can save your StudioLive mixer scene along with your tracks, so you can play back your tracks with exactly the same settings you used when recording them, including all fader, pan, mute, and Fat Channel settings. But that’s just the beginning.
While you could mix in Capture, using the StudioLive, you will find many advantages in mixing with Studio One instead. Studio One 2.6 and later can import Capture files, complete with markers and the imported StudioLive scenes. At this point, you have interesting options.
Let's say you have a StudioLive mixer in your studio for mixdown, but it's not the same mixer used for the recording—or it is the same mixer but the scene somehow got deleted from memory and you didn't back it up in Virtual StudioLive. No problem! Since Studio One imported the StudioLive scene, along with the Capture file, you can restore the scene.
Ah, but what if you don’t have a StudioLive mixer available when you mix, or you have a different StudioLive model? That’s why Studio One Artist, Producer, and Professional 2.6 include a new Native Effects™ Fat Channel plug-in, which gives you the same Fat Channel processing found in the StudioLive 24.4.2 and 32.4.2AI. With the Fat Channel plug-in and the saved scene, you can mix in Studio One using the same Fat Channel processing you had during recording but without the hardware mixer! (Because of the saved scene, the plug-in can sense if you recorded with a StudioLive 16.0.2 or 16.4.2 and will adjust its settings accordingly.) You can even do this on a laptop. No other DAW has anything even close to this feature.
Of course, the Fat Channel plug-in is a regular Native Effects plug-in, so it’s available for other uses. It gives you a powerful channel strip with a tried-and-true sound that has become hugely popular among StudioLive users worldwide—all within Studio One.
Or you could mix in Studio One and use the StudioLive's effects processors and Fat Channel dynamics processing and EQ as external processors.
Zero-latency cue mixes.
Audible latency (delay) in your cue mix can make your session a misery; it’s hard to lay down a part when the playback tracks are out of sync with the track you’re currently recording. That’s why PreSonus FireStudio- and AudioBox-series interfaces provide zero-latency cue mixing.
Taking advantage of this important feature is especially easy when using a FireStudio-series or AudioBox VSL-series interface with Studio One: Just click the ZL button on a track in Studio One to engage zero-latency monitoring. By putting cue mixing in the interface, before the signal even reaches your computer, any latency associated with the inner workings of Studio One is entirely avoided.
There is no need for an external application or control panel. Zero-latency cue mixes are managed directly in Studio One, where zero-latency monitoring can be switched on or off for each cue mix individually.
You can even send input signals to effects and return the effects to the mix for zero-latency cue mixes with virtual effects. Studio One handles routing within the FireStudio- or AudioBox VSL-series interface and lets you mix live inputs, recorded tracks, and effects, right from the Studio One console!
Here we see a great demo video by themuzic on the zero-latency cue-mix integration between Studio One and PreSonus FireStudio-series interfaces.
This full-length (30:52) Christmas video from our PreSonus Live series shows how to set up zero-latency cue-mixes with Studio One and PreSonus interfaces in a small session. Incidentally, the video features a three-piece, all-PreSonus band!
Seeing is believing (videos).
Here's a video on using the KMI 12 Step controller with Studio One.